3.2 | +Added: Character customisation (large icon renderer) | XenoWarrior |
+Added: Character customisation (player sprite renderer) | XenoWarrior |
+Added: Character select screen | XenoWarrior |
+Added: New UI graphics | XenoWarrior |
+Added: NPC customisation packet | XenoWarrior |
+Added: Remote player customisation packet | XenoWarrior |
~Changed: Split network handler to allow packet IDs to be reused between game nodes | XenoWarrior |
~Changed: Updater style to fit new game UI | XenoWarrior |
~Changed: Updater progress bar to windows default due to issue with progress display. | XenoWarrior |
~Changed: Game logo, thanks Deka! | XenoWarrior |
-Removed: Leaderboard as it is no-longer needed. There will be different systems implemented to replace this to keep a competitive feel to the game | XenoWarrior |
#Fixed: Some slight issues on server where invalid packets were being sent | XenoWarrior |
#Fixed: Uncaught exception error on updating with no connection | XenoWarrior |
#Fixed: Patch details not viewing as it should in some cases | XenoWarrior |
#Fixed: Known Issues / Notes - This patch took a very long time to produce, some assets may not be 100% or match up to main player looks.
- Some sprites are missing.
- Some sprites are not correctly offset and will display at the side of character.
- Please report what sprite numbers do this, shows in character select screen.
- After dying, player animations get stuck
- Player animation is skipping a frame (usually 4 frames per-loop, now 3 - will fix soon)
- UI is currently not consistent (I hate this. It will be soon!)
| XenoWarrior |
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